Terms of service
Version of 29 October 2026.
In force from 29 October 2026.
In short
- SPIRAVIUM is a free card game: we don't sell anything, and there's nothing to buy in the game.
- Your account is your 12 words: if you lose them, nobody can give it back to you.
- Respect others: what you can't do, and what happens if you do it, is on the The rules page.
- Your Limited Editions are yours: you can give them to whoever you like. We don't sell cards and we don't act as intermediaries.
- You must be at least 13 to play.
1. Who we are
SPIRAVIUM is run by Gabriel Rossi, Italia.
You can write to us at info@spiravium.com, or using the form on the Contact page.
On these pages “we” means whoever runs the game, that is its custodians; “you” means whoever plays.
2. The game
SPIRAVIUM is a collectible card game you play in the browser: on your own, against the master and the game's other opponents, and online, with other people.
It's free, for everyone. Gems, cards and prizes are earned by playing, never by paying.
Donations are voluntary and give nothing in return: no gems, no cards, no advantages, no rights over the game. They happen on Bitcoin or Monero, outside the game, and we don't know who donates: that's why we can't give them back.
By using the game you accept these terms and the The rules page, which is part of them; when your account is born we also ask you to accept them explicitly. If you don't accept them, don't use the game.
3. Who can play
You must be at least 13 to play. If you're under 14, read these pages with a parent, or whoever looks after you, and play only with their permission.
Before your account is born, the game asks when you were born (the month and the year): tell the truth, it's there to protect you. You can't change it yourself; if you got it wrong, write to us from the Contact page and we'll correct it.
- Under 14, private messages are off.
- Until you're 18 only people you've already written to can write to you, and your profile is private (from 14 you can choose to make it public).
- Stakes are only for people aged 18 or over.
You can't use the game if a law, or a decision by an authority, forbids you to.
If we find out that an account belongs to someone under 13, we close it (section 13).
4. Your account and your 12 words
Your account is born in your browser, with a key and 12 words. The words are the account: with them you can sign in from another device too.
The words stay in your browser: we never see them. Write them down on paper and keep them safe, because whoever has them can use your account.
If you lose them, nobody can give you back the account, not even us. We will never ask for your words: anyone who asks for them wants to steal your account.
You're responsible for what happens with your account. If you lose your 12 words, give them to someone, or someone takes them from you, we can't give you back the account or what was in it: that risk is yours.
5. How to behave
The The rules page says what you can't do in names, bios, messages and photos, how to report, who decides, what happens next and how to challenge a decision. It's part of these terms.
Don't use the game to cause harm: no tricks to get around the limits or exploit a bug in the game, no mass-created accounts, no requests that overload the servers, no fake identities.
And no cheating: no matches lost on purpose or deals to pass Limited Editions to each other (in the tournament, in challenges, with a stake), no accounts or 12 words sold or bought, no new accounts to get around the closure of another one.
Programs that play on their own (agents) are welcome only where the game allows them, and declared as such.
If something goes against the law or against these rules, we can remove what you published (a name, a bio, a photo, a message) or turn off your messages; and, if it happens again after a decision or if it's serious, close your account (section 13). We always tell you what we decided, why (the rule and the facts), and how to challenge it.
A person always decides, not a machine. A removed name can't be used again, until the decision is reviewed.
6. What you publish
The name, the bio, the messages and the photos of your prints are yours, and you're responsible for them. Only publish what you have the right to publish.
You give us permission to show them in the game, free of charge, for as long as they stay published and as far as needed to make the game work (for example your name in the leaderboard). When you remove them, or we remove them, the permission ends, except for what the law requires us to keep.
Photos of prints show the card: no recognizable people, no personal data. We remove location data from the photos.
7. Gems, cards and Limited Editions
You get gems by playing (the first ones when your account is born, then one a day, and with prizes), and they're used to awaken cards and to enter the tournament. They can't be bought or sold, they don't pass from one player to another and they're not worth money.
The awakening odds are public: you'll find them on the The awakening table page.
Limited Editions are numbered cards, in few copies, that you win in the tournament. Everything that happens to a Limited Edition is a line in the game's public ledger, signed and anchored to Bitcoin, with only keys, cards, numbers and hashes: never names.
A Limited Edition you have is yours, and you can give it to another player, including with a link or a hand-over card. If you trade or sell it outside the game, that's your doing, at your own risk: we don't sell anything, we don't act as intermediaries and we don't promise any value. The game's cards are not an investment.
A card never changes in the hands of whoever has it. In an emergency we can ban a card from the online tournament and from direct challenges (the banlist): it stays yours, and it plays in the rest of the game.
8. The tournament, challenges and stakes
The tournament has its own rules, written in the game: the ticket in gems, the rounds and the prizes. To enter you need your 12 words confirmed and a valid deck.
In a direct challenge two players face each other best of three games. With stakes, only between adults, each puts one of their Limited Editions on the line, and the winner takes the other's, for good.
The custodians switch stakes on and off. When they switch them off, staked challenges that haven't started yet are cancelled, and everyone keeps their card.
There's never money in the game: neither to enter, nor as a prize.
9. The game, the artwork and your prints
The game, its code, the cards, the artwork, the names (the game's name too) and the music are ours, or belong to whoever gave us permission to use them: that's what the note “All Rights Reserved” at the bottom of the pages means. The game's engine is public so that anyone can verify the matches: public doesn't mean free to reuse. This holds until the game comes of age (section 10): on that day the game's client becomes open source, with its own licence. Third-party parts the game uses follow their own licences: the Archivo font (The Archivo Project Authors, SIL Open Font License 1.1, the text in OFL-archivo.txt), the Lucide icons (ISC licence) and Paul Miller's noble and scure libraries (MIT licence, the notices at the end of chiavi.js).
You can play, print your Limited Editions with the game's kit (not the ones you have on loan), and show your games and your cards (images, videos, live streams). You can't use the artwork or the game's name to make other products or other games, or copy the game or its engine to make another one.
10. The game's coming of age
SPIRAVIUM is made to live on without us too. When the custodians declare its coming of age (the game announces it at least 7 days before), the game becomes immutable: no new cards, no custodians, no moderation by us, and Limited Edition hand-overs go on Bitcoin.
Before that day we'll update these terms, to say how the game works afterwards.
11. The service, as it is
The game is free, and we offer it as it is. We do our best to make it work well and to keep your data safe, but we can't promise that it will always work, without errors and without interruptions.
Sometimes the game stops for maintenance. When it's full, whoever arrives to be born, enter the tournament or challenge someone waits in a queue for their turn; and in an emergency we can stop those same things for a while (the brake). With the queue and the brake, matches already under way carry on.
We can change the game (new cards, the tournament, the prizes, the rules of play), add or remove features, suspend it or close it. We'll warn you beforehand, in the game, about changes that really affect you. If we close it for good, we'll say so in the game at least 30 days before; the public register of the Limited Editions stays, and anyone can keep a copy of it.
12. Liability
We're liable for damage we cause intentionally or through gross negligence, for personal injury, and in every case where the law doesn't allow liability to be excluded or limited. Otherwise, since the game is free and we offer it as it is, we're not liable: for indirect damage, such as the value a card may have outside the game; for interruptions of the game (maintenance, the queue, the brake, a fault); for what other players do, or whoever uses your 12 words; for Bitcoin and the other services that don't depend on us.
Nothing in these terms takes away the rights that the law of your country gives you as a consumer.
13. Stopping playing, and your data
You can stop playing whenever you like, and delete your account yourself, from the game's settings. It's for good: you lose your gems, your cards and your Limited Editions (first you can give the Limited Editions to whoever you like; the others burn, and no longer belong to anyone; from the game's coming of age, instead, they stay with your key, on Bitcoin), and nobody will ever be able to use your name again. What gets deleted, and what stays because it's the game's history, is explained on the Privacy notice page.
The custodians can close an account for only four reasons: an order from an authority; an age under 13; a request to delete it from whoever used it and no longer has the 12 words, once they've shown it's theirs; or the rules (section 5). For the first three, a closed account loses what a deleted account loses (the name, the bio, the date of birth, the messages, the photos, the decks, the blocks it had made) and leaves the rankings, but the cards and gems stay with the account, frozen; a suspension of messages decided by the moderators stays.
Closed for the rules, instead, an account loses nothing: the name, the bio, the messages, the photos, the decks, the cards and the gems stay frozen, nobody sees them, others read “Closed account”, and it leaves the rankings. Whoever has its 12 words reads, on entering, the rule, the facts and how to challenge it; if they want to delete it they ask us from the Contact page, and it becomes an account closed on request.
If the reason ends (an order withdrawn, a wrong age proven, a challenge upheld, a mistake), the custodians reopen it. Closed for the rules, everything comes back as it was. For the other reasons the cards and gems can be used again, and the date of birth is given again; the messages, photos, decks and blocks don't come back, and the old name only if it was an order that closed it. Whoever has the 12 words of a closed account sees why and since when, and can write to us from the Contact page.
14. If these terms change
If we change these terms we say so in the game, and the date at the top here changes. Important changes apply from the day we announce, at least 15 days after the notice, except those a law requires sooner. If you don't agree, you can stop using the game.
15. Governing law and courts
These terms are governed by Italian law. If you're a consumer, you also keep the protections of the law of the country where you live that a contract can't take away. If you're a consumer and live in the European Union, you can go to the court of the place where you live or to the Italian one, and we can only go to the court of the place where you live. If you're not a consumer, the court is the Italian one of the place where we're based.
If something's wrong, write to us first: let's try to sort it out together.
16. Point of contact
The game's point of contact, for players and for authorities (the EU Digital Services Act, Articles 11 and 12): info@spiravium.com, or the form on the Contact page.
Players write to us in English. Authorities write to us in Italian or English.
How we handle your data is explained on the Privacy notice page; what stays in your browser, on the Cookies and browser storage page.
